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How to get lspdfr on pc to work
How to get lspdfr on pc to work












  • Fixed Vehicle.PassengerCount not counting as intended in v.0 (or later versions) due to addition to parameters and implementation changes.
  • Also made the Start() method working when peds are ragdolled but not by SET_PED_TO_RAGDOLL, which does not work in v2.10.10 or earlier versions.
  • Now the method can apply simultaneously just like in v2.10.10 or earlier versions.
  • Fixed Start() method of helper classes of Euphoria not working properly when peds are ragdolled.
  • Fixed Stop() method of helper classes of Euphoria not working.
  • Added the documentation note for the non-working parameter isAmmoLoaded to WeaponCollection.Give().
  • Added the documentation note for the incorrectly named parameter offset to Entity.ApplyForce() and Entity.ApplyForceRelative().
  • Added new peds, vehicles, weapons, weapon components, radio station, blip sprites, and explosion type to PedHash, VehicleHash, WeaponHash, WeaponComponentHash, RadioStation, BlipSprite, and ExplosionType enums.
  • Added Ped.CauseOfDeath, Ped.TimeOfDeath, Ped.ClearKillerRecord(), Ped.ClearCauseOfDeathRecord(), and Ped.ClearTimeOfDeathRecord().
  • Added Ped.SeeingRange, Ped.HearingRange, Ped.VisualFieldMinAngle, Ped.VisualFieldMaxAngle, Ped.VisualFieldMinElevationAngle, Ped.VisualFieldMa圎levationAngle, Ped.VisualFieldPeripheralRange, and Ped.VisualFieldCenterAngle.
  • Added Entity.FragmentGroupCount, Entity.IsFragmentObject, Entity.DetachFragmentPart(), EntityBone.FragmentGroupIndex, World.Entit圜olliderCount, and Entity.Entit圜olliderCapacity.
  • Also added the following properties and methods for InteriorProxy, AnimatedBuilding, Building, and InteriorInstance to World class:.
  • Added InteriorProxy (which some native functions for interior use), AnimatedBuilding, Building, and InteriorInstance.
  • The game will crash if the game try to spawn vehicles with one of the 5 models because of the stub vehicle models.
  • Removed the models of astron2 cyclone2 arbitergt ignus2 s95 from the return values of Vehicle.GetAllModels(), Vehicle.GetAllModelsOfClass(), Vehicle.GetAllModelsOfClass(), and Vehicle.GetAllModelsOfType().
  • The property got/setted the value for fLowSpeedTractionLossMult before.
  • Fixed HandlingDataTractionLossMultiplier not getting/setting the correct value.
  • how to get lspdfr on pc to work

  • Fixed World.GetAllBlips() and World.GetNearbyBlips() not getting all blips and Blip.MemoryAddress returning IntPtr.Zero in.
  • This issue is resolved to keep the existing contract and script compatibilities although it seems Rockstar Games are responsible for this issue.
  • Fixed Ped.CurrentVehicle in v3 API returning the last vehicle instead of the current vehicle in.
  • This is done for less confusion and existing script compatibilities.
  • Clarified HandlingData gets data from or sets data to the CHandlingData instance as is in the documentation comments, and thus some properties of HandlingData may differ from the values in ta.
  • This is the only change that is done in v3.5.1 and v3.5.0 does not have.
  • Added ability to show/log version-less SHVDN warning multiple times in console and the log file.
  • Added additional shortcut to remove all the left characters of the cursor with Ctrl + U in console.
  • how to get lspdfr on pc to work

    Added additional shortcut to remove all the right characters of the cursor with Ctrl + K in console.Added new peds, vehicles, weapons, weapon components, and blip sprites to PedHash, VehicleHash, WeaponHash, WeaponComponentHash, and BlipSprite enums.The property will be marked as obsolete only in v3 api and the return value of Projectile.Owner will be Entity in next major versions. Made Projectile.Owner obsolete as the projectile owner can be other physical entities such as vehicles.

    how to get lspdfr on pc to work

    Added HandlingData.BoostMaxSpeed, HandlingData.BrakeBiasFront, HandlingData.DownForceModifier, HandlingData.DriveBiasFront, HandlingData.InitialDragCoefficient, HandlingData.InitialDriveMaxFlatVelocity, HandlingData.LowSpeedTractionLossMultiplier, HandlingData.PopUpLightRotation, HandlingData.RocketBoostCapacity and HandlingData.TractionCurveLateral.The signature of existing overload of Entity.IsInAngledArea() is kept for existing script compatibilities, including the parameter names.Added a new overload of Entity.IsInAngledArea(), World.DrawBoxForAngledArea(), World.IsPointInAngledArea(), and DrawBoxFlags.

    how to get lspdfr on pc to work

    Almost all the changes are done in v3.5.0. V3.5.0 is skipped due to versioning issues.














    How to get lspdfr on pc to work